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Tuesday, May 12, 2015

FIFA 15 Cheaters Already Hard at Work

FIFA 15 has only been out for a few weeks now, but cheaters are already hard at work looking for ways to cut to the top.  As any FIFA player knows, EA’s coin system must be used to make purchases in the game for upgrades, players, skills, and more.  Every year, cheaters look for ways to subvert FIFA’s economy.  Just today we saw a press release advertising a website called FIFA15CoinsFree.com for generating FIFA 15 coins.  According to the press release, gamers should be able to generate an unlimited number of coins in theory.

While players may feel tempted by offers such as these, there are several really good reasons to steer clear.  Firstly, websites like the one mentioned above may not be trustworthy.  Sites like these are often vehicles for viruses and malware.  Secondly, EA Sports has promised harsher punishments for cheaters this year who attempt to engage in coin farming or re-selling.

If you are caught purchasing coins or promoting coin buying, you will be put on a three-strike system.  Your first strike will result in a warning email and a message in game.  The second time you do it, though, you will have all of your FIFA points reset as well as your FIFA Ultimate Team status.  In other words, you will have to start all over again, without the benefits of your stolen in-game cash.  And on your third strike?  You will earn yourself a permanent ban from FIFA Online.  And by permanent, they really mean permanent.  You won’t just be banned from FIFA 15 online, but from all future FIFA games forever.  And if you are caught actually selling coins?  You will be instantly banned from all EA titles, forever.

Ultimate Team has become something of a miniature economy for EA Sports, and they make a solid profit off of it every year.  In-game coins after all need to be purchased legally with real money.  So it is to be expected that they will be pretty hardcore about defending their turf.

But that’s not the only reason that measures like this are important.  And it’s not the only reason that gamers shouldn’t cheat and buy and sell coins through the black market—or worse, create systems to generate infinite coins for no cost at all.  Hacks like these do real damage to the online FIFA economy and harm the experience of other players.  Think for a moment what would happen if a player exploited a hack or a bug to generate infinite coins in FIFA 15.  What would happen is infinite inflation—and everything in the entire game would suddenly become unaffordable.  Things like this have happened in games before, and it can be difficult or impossible to reset an online economy once they do.

So remember to do your part and play FIFA 15 fairly and responsibly.  Purchase your FIFA coins appropriately through EA’s legal system, and enjoy the game on the same terms as other players!

Tuesday, November 4, 2014

Share FIFA 15 PS4 AND XBOX Ideas and Least expensive Fut 15 Coins

FIFA 15 brings football fifa 15 coins to life in gorgeous detail so fans can practical experience the emotion of the sport like never ever ahead of.Of our brains, and the identical applies right here; what it ultimately means for FIFA is that you will see players make far more mistakes beneath pressure. In theory, it is a fine notion, but the execution is problematic, since to compensate for human error, EA Sports has produced them much less fallible elsewhere. The result is the fact that AI behaviour oscillates between sensible and stupid.
Nowhere is this more apparent than with goalkeepers. They’ve been noticeably refined, and for the most component this turns them into genuinely wonderful shot-stoppers. They will now react to deviations within the ball’s flight path, twisting their bodies in mid-air when it requires a deflection off a lunging defender’s knee, jabbing out a leg to turn aside a shot that appears to be squirming past them, and sticking out gloves to palm aside rebounds around the rare occasions the ball falls kindly for your striker. As opposed to final year’s game, you won’t see them hurl themselves full length towards the suitable of their goal because the ball trickles in to the bottom left-hand corner. That is undoubtedly a fantastic point.
In fairness, glitches like this in a game that bravely attempts to accurately simulate the extraordinarily difficult physical and behavioural variables of a sport are to be expected, and it is to FIFA’s credit that they’re reasonably infrequent. And in the main, goalkeepers are – as they must be – difficult to beat, but nonetheless fallible. It really is thrilling to break an opponent’s back line, only for your rasping, top-corner drive to be thwarted by a fingertip save, bringing howls of anguish from the noisy crowd.
Penetrating that defensive barrier could be rather a challenge at instances, not least due to the fact opponents look far more prepared than ever to put their bodies on the line. Blocked shots are a common occurrence, as well as nippy forwards and wingers like Sturridge, Robben and Navas will struggle to accelerate clear on the last man, as lumbering defenders all of a sudden locate a superhuman burst of speed to catch up with players they should not be able to get close to. I get some joy by operating into the channels and cutting inside, or back onto your other foot, specifically with flair players: extended, mazy dribbles are now easier than ever, and players with low centres of gravity will skip over the outstretched boots of their markers, retaining the ball even as their shirts are being tugged.
This does imply that any individual who favours a crossing game may be disappointed. Within the demo I scored far also lots of volleyed targets from long, arcing balls into the box, but that’s not the case in the completed game – though there’s an apparent sweet spot in the event you handle to double-up on a single side. A brief pass to a wing-back or wide midfielder along with a first-time cross will finds a striker’s head much more typically than a standard cut-back in the byline. I’m slightly wary of suggesting finesse shots – and, to a lesser extent, flair shots – are overpowered, lest EA Sports nerf them also aggressively with yet another patch. But it’s accurate that within a one-on-one, squeezing the left trigger or correct bumper as you let fly does offer you a important benefit.
When you’re commanding 1 of Europe’s top sides in distinct fifa 15 xbox 360 coins, maintaining possession in FIFA 15 is really a joy. Slaloming past challenges as Carlos Tevez, say, can be a uncommon treat, and when you’ve got the ball you’ll feel in pretty much total handle. Whenever you shed it, nonetheless, it’s yet another matter. That invisible bubble about attackers is harder to break than ever, not least mainly because sliding challenges are extra simply anticipated by players shifting their weight – one in the strengths of my defensive game is now a clear weakness – although minor infractions are additional often punished.more about ucointraders

Sunday, October 12, 2014

FIFA 15 Weekend Reading: Incremental Change

(Mmobays.co FIFA News) - FIFA 15 has been out for a while now and the new installment in the long-running football simulation from EA Sports has already received mostly positive reviews and reactions from the community, although the overall reaction is not as enthusiastic as for last years version.


I have played FIFA 14 for about 10 hours a week since it was launched and have spent the same amount of time with the newer title since it arrived in stores, and my impression is that this year's experience is better and deserves to be recognized as such by the fan community.

I see the limited recognition for FIFA 15 as a sign of the current trend of focusing only on big and revolutionary changes for new video games, which is at the moment precluding players from seeing how important it is to also praise mechanics that slowly but surely move in the right direction.

The revolution takes place every few years in FIFA

EA Sports has a history of fundamentally changing some core element of FIFA every two or three years, asking the community to get acquainted with new mechanics, which can at times be frustrating.

At the same time, the studio is polishing almost all the aspects of the series and making smaller modifications that enhance the enjoyment of the user.

For FIFA 15 the big changes are the goalkeeper tech, which has apparently been rebuilt for a two-year period, and the emotion-driven reaction for players, which are supposed to influence their actions on the pitch.

Smaller impact does not lessen quality

Either by design or because of luck both the features have a smaller impact in FIFA 15 than I expected before the game launched, and that might trick some gamers into thinking that the title has not evolved in any way.

At the same time, elements that were overlooked in the promotional efforts do make a difference, like the way improved physics means that long-range scoring in my multiplayer matches is rarer than I thought it would be.

In the Career Mode of FIFA 15 the Team Sheets are the biggest change, especially for a fan of tweaking tactical setups for their teams.

These are just small elements of the football simulation experience but they show how EA Sports can push the series forward even in a year when it does not introduce any huge gameplay changes. 


More FIFA News: http://www.mmobays.co

Tuesday, July 22, 2014

One Month into WildStar

We're now one month out from the launch of WildStar – it seems like a good time to look back on our first month of being a Real Game. When you put as much blood, sweat, and tears into a game like this, you hope that when it's out in the public that it's well received. We've been fortunate enough to experience just that – fan response and buzz has been phenomenal, reviews and press coverage has been great, and the number of players rushing to get into Nexus has been strong. So strong, in fact, that we've had the need to add new servers to keep up with the demand and stabilize queue times. Pulling off a smooth MMO launch is no easy task, but our dedicated team here has managed to make WildStar's launch month relatively painless, and I'm very proud of them for that work. We've dealt with the odd hiccup, but there haven't been any major issues preventing folks from enjoying WildStar (especially once we got the launch queues under control as rapidly as possible). The community has been great about identifying bugs they've encountered, and our team here has done an equally admirable work in providing hotfixes and solutions to these issues. We're working toward ensuring the best experience for seasoned players and new MMO folks just getting into Nexus. This week we have the Strain Ultra-Drop hitting the live game, and this massive content offering will give fans a good idea of what they can expect from us moving forward. Players now have access to a new zone, new housing items, new gear, new mounts, new lore to discover… and that's not even everything! When we launched WildStar, the buzz was that we were one of the most feature-rich and content-rich MMOs ever to launch, and we're doubling down on that: providing large amounts of new stuff to do, tweaking existing content and features, and adding and improving areas at a regular cadence with future drops. If you think there's a lot to do on Nexus now, cool – but really our goal is to have the best MMO on the planet over time, and our secret to that is to keep listening to our players, being responsive in real time on major issues, staying transparent, and growing and improving the game on a regular basis. If we can every month improve where we can do better and further grow the areas we're already strong, we'll win that race. Stuff we'll keep working on: We just banned over the last few days 7200 botters and hackers; PLEASE use 2-factor authentication as the vast majority of these are hacked accounts using account names and passwords from previous games. We'll ban more (anecdotally this has had a good effect on seeing less mining bots in the game, but there will be more until they run out of hacked accounts) and add more tools and detections to help (in the same way we got zone spam under control). To help out we're dogpiling lots of folks (devs, folks from other groups, folks from other games) to help out our CS team with tools and bodies – they have to both handle bans and also restore the hacked accounts, which takes time. I suspect the next round of dev fixes that are incoming should make yet more major improvements, but I'll hold off standing in front of a 'Mission Accomplished' banner until we're sure. Since we're the popular game in the industry right now we certainly have the attention of all the RMT scammers/hackers, and we'll keep fighting that fight. Many improvements on optimizations have gone in the last month and just before launch; many folks have seen big improvements from the various beta drivers as manufacturers have released those, and there are some new AMD fixes going in in this week and work continues on optimizing on all systems. We've also had, I'd say, a pretty rapid pace of bugfixes and class fixes going in; that of course will continue and we'll always work to tweak class balance as we gather data and folks figure out the optimal gameplay styles for the classes. And in the comment threads that follow you'll rapidly see a list of those issues we haven't hit yet – but of course we're always looking at the feedback and data and improving; we just addressed a lot with this update and we will always be responsive. It's been a pretty busy time and we're pretty happy with where things are at, while (always) being transparent on what we want to do better. We want to thank you all for your time on Nexus, for helping new players get acquainted to the game (they're the hardcore of the future) and for sharing ideas and thoughts with our dev team on how to make our game even better. This has been a labor of love for all of us here at Carbine, and the response we've received from the fans has us bright eyed about the future of our game. We're on this journey together. See you in the game!

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Sunday, July 13, 2014

What You Must Know To Buy Wow Gold - Mmomi.com

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Friday, July 11, 2014

Woowowgold Archivist: Talents have come full circle

(Woowowgold wow gold) - WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? The Warlords of Draenor patch 6.0 notes have revealed the latest changes to WoW's ever-evolving talent system. Talents have remained a core system in WoW since its earliest days, the primary method that allows players to make their characters distinct. In the beta for WoW and throughout vanilla, talent trees were a bit of a mess, as Archivist covered. Today, we'll examine how those early trees came to be expanded, refined, and then scrapped for a very different system. We'll also look at how Warlords is bringing back the earliest version of talent trees in a brand new way. Article Source: http://www.woowowgold.com Email:sales@woowowgold.com