Wednesday, February 12, 2014
Monday, February 10, 2014
The Patch 5.4 Hunter Changes
New! Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
Dead! Readiness has been removed.
Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
Disengage now has a cooldown of 20 seconds (down from 25 seconds).
Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
Hunter’s Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
Pets:
Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%
The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
Beast Mastery
Beast Cleave‘s range has been increased to 10 yards (up from 8 yards).
Kill Command damage has been increased by 34%.
Marksman
Aimed Shot now deals 450% ranged weapon damage (up from 350%).
Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Survival
Explosive Shot damage has been increased by 27%.
Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.
Orc Hunter bemoans the 5.4 patch changesTalents
A Murder of Crows now deals 40% more damage.
Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
Glaive Toss no longer initiates auto-attack. (Stick it in a macro with /startattack and you get the old effect.)
Lynx Rush‘s damage has been increased by 30%.
Narrow Escape‘s root effect is now a nature spell (was a physical spell).
Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter’s pet is active (up from 2%).
Wyvern Sting now has a range of 40 yards (up from 35 yards).
Removed: Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
Back again: Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Glyphs
New Major Glyphs
Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
Major Glyphs
Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter’s pet on each tick (up from 50% chance).
Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter’s Freezing Trap by 100% (up from 20% chance).
There are no new minor glyphs
If you’re not yet level 90 you won’t be able to kick Hellscream’s butt in the Siege of Orgrimmar, so go here and get leveled fast.
Dead! Readiness has been removed.
Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
Disengage now has a cooldown of 20 seconds (down from 25 seconds).
Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
Hunter’s Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
Pets:
Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%
The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
Beast Mastery
Beast Cleave‘s range has been increased to 10 yards (up from 8 yards).
Kill Command damage has been increased by 34%.
Marksman
Aimed Shot now deals 450% ranged weapon damage (up from 350%).
Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Survival
Explosive Shot damage has been increased by 27%.
Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.
Orc Hunter bemoans the 5.4 patch changesTalents
A Murder of Crows now deals 40% more damage.
Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
Glaive Toss no longer initiates auto-attack. (Stick it in a macro with /startattack and you get the old effect.)
Lynx Rush‘s damage has been increased by 30%.
Narrow Escape‘s root effect is now a nature spell (was a physical spell).
Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter’s pet is active (up from 2%).
Wyvern Sting now has a range of 40 yards (up from 35 yards).
Removed: Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
Back again: Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Glyphs
New Major Glyphs
Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
Major Glyphs
Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter’s pet on each tick (up from 50% chance).
Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter’s Freezing Trap by 100% (up from 20% chance).
There are no new minor glyphs
If you’re not yet level 90 you won’t be able to kick Hellscream’s butt in the Siege of Orgrimmar, so go here and get leveled fast.
uswowgold-How to do Damage as a Frost Mage in PvP
The Frost Mage has been the Mage PvP Spec for some time now. With proper use of your abilities you can throw out a lot of damage. Changes that came in patch 5.4 made your pet more valuable and changed your Mastery. Your pet’s freezes and your Frostbolt slows give you added PvP utility over that of Fire or Arcane.
See below for your attacks, cooldowns, and how to put it all together for maximum damage.
Stats for the Lethal Frost Mage
Spell hit at 6% > Int > Haste > Crit > Mastery > Resilience & PvP Power
See our Frost Mage PvP guide for details on gems, enchants, etc.
Haste is your #1 stat as it reduces the cast times of your spells and makes for faster Living Bomb ticks. You get faster polymorphs, faster CCs, faster globals, etc.
See below for your attacks, cooldowns, and how to put it all together for maximum damage.
Stats for the Lethal Frost Mage
Spell hit at 6% > Int > Haste > Crit > Mastery > Resilience & PvP Power
See our Frost Mage PvP guide for details on gems, enchants, etc.
Haste is your #1 stat as it reduces the cast times of your spells and makes for faster Living Bomb ticks. You get faster polymorphs, faster CCs, faster globals, etc.
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